Microtransactions Run Wild: Diablo 4’s Growing Monetization Problem

Blizzard’s newest crossover for Diablo 4, featuring the legendary Berserk manga series, was meant to be a thrilling moment for fans. Instead, it has sparked outrage, with the community criticizing the $150 price tag tied to the event’s cosmetics. While the update adds stylish, edgy gear and mounts inspired by Guts and the Berserk universe, the method of delivery has deeply disappointed players Diablo 4 gold.

To unlock all cosmetics, players must spend 18,500 Platinum—Diablo 4’s premium currency—which exceeds the actual cost of the bundles themselves due to the platform’s fixed currency packages. This means players overpay just to access the content, a tactic many consider manipulative.

Players across Reddit and Twitter have expressed frustration, with some stating they could buy several AAA games for the same cost. For a game that already charges for seasonal content and will have paid expansions in the future, this price point feels excessive. The controversy has overshadowed the excitement the Berserk crossover initially generated.

Diablo 4 is facing renewed criticism for its in-game purchases, with the Berserk crossover becoming the latest example of questionable monetization. While many fans appreciate limited-time events, they are growing increasingly tired of high-priced cosmetics that add no functional value.

Cosmetic bundles in this update range from 2,500 to 2,800 Platinum, and getting all items costs $150. This is a premium experience—on top of an already full-priced game. Fans argue that if Blizzard continues this pricing trend, it will alienate long-term players buy Diablo 4 Items.

The frustration also ties back to Diablo 3, where the real-money auction house created similar controversy. Although that system was removed, Diablo’s current trajectory echoes those earlier missteps. Players worry that Diablo 4 is drifting into pay-to-show territory rather than rewarding skill and effort.