Halas Reborn: New Screenshots, Trailer
Sony Online Entertainment has released 15 new screenshots and a new trailer for the upcoming Halas Reborn update to EverQuest…
Firefall News And Guides
Sony Online Entertainment has released 15 new screenshots and a new trailer for the upcoming Halas Reborn update to EverQuest…
Yesterday, EA presented its Winter Showcase in London, England. During the event, the Bioware team revealed a lot of exciting…
In the latest update to the Arena.Net Guild Wars 2 blog, Rewards & Item System designer John Hargrove has a…
The Arena.Net blog has been updated with a new post by Content Designer Annie VanderMeer Mitsoda. In the new post,…
Start Location: Tirisfal GladesOnce the heart of Lordaeron, Tirisfal Glades was a land of beautiful rolling hills and golden pastures.…
Players generally don’t hit hard enough to trigger the full effect of Vengeance, unless they are all ganging up on…
To make the task harder, Kripparrian used the game’s â€hard coreâ€Â setting which left little room for error. The achievement has been confirmed by the game’s developer, Blizzard .The hugely popular Diablo III game casts players in the role of a hero who has to save the mythical world of Sanctuary from a demonic invasion.Kripparrian made this job as hard as possible by playing the game’s Inferno mode which makes in-game enemies much tougher. In addition, he used a â€hard coreâ€Â character. This meant that, if the character died once, the game would be over. He also got in-game help from another player called Krippi. The final fight against Diablo, the ultimate boss in the game, took about 25 minutes and Kripparrian was jubilant once it was done.The achievement was completed prior to the application of the latest patch for the game which makes monsters easier to kill. With this patch, the bosses, the mobs, they become easier,â€Â he said in the video of the kill. â€We didn’t want to beat it that way. We wanted to beat the game when it was hard, at the hardest point possible. So it was a race against time.Perhaps there are Japanese role-playing games that fit his description; I immediately thought of dodging 100 lightning bolts in Final Fantasy X (as seen above) when I read the Gamasutra article, but that was an optional side quest and from a game over a decade old. The end result is a simple ideal: If you enjoy that game’s combat, you’ll enjoy the game. If not, you’ll hate it. This becomes the essential distinction: â€grindingâ€Â is an entirely subjective measure of whether the game is enjoyable or not. Role-playing games are particularly weak against accusations of being grind-focused, but that’s somewhat unfair. RPGs tend to be longer than most games, and their combat tends to be slower-paced. That’s not for everyone, to be sure, but Gears Of War’s narrow, repetitive focus on gunplay-while-hiding-behind-boxes isn’t for everyone either. Treating role-playing games as if they are grind-focused is a statement of personal preference, nothing more.
The Diablo 3 Billionaire guide is an exciting new product, launched on the 28th of June by fellow gamer Daniel…
One of the most anticipated features in Funcom’s The Secret World is running through dungeons with other players, dungeons that…
Runewalker, the creators of Runes of Magic, is now working with Sony Online Entertainment to bring a new game, Dragon’s…