In Path of Exile, Beastcrafting is a method of crafting by sacrificing beasts to the blood altar in the Menagerie. Up to four beasts can be sacrificed at a time, though the number and type of beasts used depend on the recipe. Enough poe exalted orb is usually important in the game.
When beastcrafting, the four beasts chosen are released into the arena surrounding the blood altar and must be killed to complete the recipe. If the player dies during the attempt, the recipe fails and the beasts are lost.
I personally was very disappointed with beastcrafting, it was cluttered and hard to understand. So here is how I would like to see it changed.
1. Genus offering pool: Every yellow monster will now only be classified as its genus. When you go to your altar you can now have a survival fight vs any number of monsters from a certain genus.
2. Upon winning your fight you are awarded offering points towards that Genus. The number of points you are awarded is based on (Nr of Monsters * Avg monster level). Example: You fight 20 birds in the cage and are awarded with 250 Avian points.
3. Crafting with offering points: Each recipe will now belong to one or more genus and will cost points to use. The cost of crafting is a simple formula of (item level * recipe modifier). This way you can easily target farm points for a certain craft, while also removing the nests of sub groups that are beast traits.
4. Red Beasts: Red beasts will still function the same way but can also be used in the altar for greater point acquisition. This re imagining would streamline the entire process and remove most of the labyrinthine workings of the current system.
You see a beast of the Genus your looking for and you capture it. You then fight a bunch of monsters in the arena for points that you can then spend on crafting. Easy to understand and straightforward to use. What’s your opinion?