World of Warcraft 5.3 Pet Battle effect adjustment

Blizzard has recently been released a number of games of the World of Warcraft 5.3 version update news official recently re-open the pet battle system hit rate adjustment, with its purpose, skills, numerical adjustment. The official said: The purpose of this series of adjustments is hoping to reduce the randomness that can not be controlled, although a skills hit or not will lead to winning or losing the battle, but the mechanisms behind this discussion rarely explain.

When the 5.3 version on line, players will see various skill tooltips will be added to the description of the chance to acquire WOW Gold, this value will hit rate of gain or debuffs combat pet whether there vary. In addition, the 5.3 version removed base dodge rate of 5%, and reduces the chance to hit high-grade targets not; while the original difference between a non-hit rate of 5%, adjusted to 2% now.

The official pointed out that, in turn-based games, randomness, if properly adjust the control will be a very interesting feature; less randomness results in the launch of any battle before the first attack, might be predicted to This is not fun. So when the player can choose if you want to take advantage of the randomness of nature, in exchange for a higher intensity of attacks, or a longer cooling time, the randomness can play the best effect. In fact, many high damage combat pet skills have a lower chance to hit, but in the 5.3 version of these probabilities will be listed in the tooltip.

Removed in the 5.3 version of the basis of 5% dodge rate, resulting into a 100% chance to hit in many skills, so we made an adjustment for these skills, including a large number of skills will have higher injury, but The hit probability will be reduced. It is worth mentioning that all types of combat pet will have at least a 100% chance to hit with the skills, the player can decide randomness on whether to bet or to choose a lower risk way of fighting.