WOW random team

WOW random team
Now the game has its own set of 10/25 (or the upcoming random fluctuations of 10 to 25 people) group, almost all the previous versions of the team to build friendships, or the reality of friends, or both with and complementary to miss the possibility of a new interactive game, what is left?
Not always the king of senior players on the decline of WOW
You can now understand why random team is fatal. Become very easy access to equipment and, more importantly, you do not see what is in this process where interaction is also not. Everything is the same as an ordinary team, someone to carry the blame , some output, some treatment, but just over an hour after our separate ways, like visiting a brothel – maybe Guangyao Zi does not take so long, we should not blame the players on the equipment needs, but what methods available to them it is determined by the blizzard. 5 copies if the design is just randomly a transitional expedient, random team is in the core of the game played on a knife to open it prevents players in the game to know more new friends, thus eliminating user interaction.

Association, which is ordinary players, a new user touch game, in this game, there are likely to interact with others last a way to produce, but no features guild system, the launch of the system in addition to the CTM let you have some scraper possibility or buying a few limited props, almost meaningless and monotonous for a new player, he does not join the Association plus the difference is obvious, but he joined the guild and join the guild difference is almost non- exist. designers would argue that new users are now wow users evolved from the old, they know what they want. That is true, but if you compare eight years ago, the game spread, famous, attracting There is no foundation for countless new players fought to join the scene, make the user to expand the way it really is a good choice? This involves a potential market issues (see below), China is a potential player in the end how much, wow potential users? whether in this market, wow potential already exhausted?

Wow there a good change? certainly I list these changes is not to say wow modifications have been doing bad, but you noticed changes in the previous version of the remaining issues, there has never been resolved. daily tasks to do long tiresome, but now there are so many daily, cross the flooded with random white clothes, Hunzi, Ninja, and any other adverse retreat team game experience, the overall efficiency of the team may not be higher than the natural high (in addition to automatic transmission outside) the homogenization of absolute harm than good, part of the contents was later modified again (such as talent, Blizzard also realized CTM talent design is a bit silly, and now I feel great model), part of the contents have been left behind such Buff system, with the from the lack of unique, you can not find traces of culture can not find the meaning of their own existence, only to put their hopes in the interaction, but interaction has a problem, the problem of the interaction of a typical proof of that MOP The new system is almost entirely designed for single-player game, meaning a further weakening of the team, even the random groups are also falling into their own Qupin character, it seems to work the same punch.

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