World of Warcraft:PvP:Battlegrounds

The BGs, where half the battle is stayin’ alive, are points of strategic importance to both the Alliance and the Horde. In the trenches, forests, and plains of these instanced areas, players fight members of the opposite faction while completing a wide range of objectives. Don’t get carried away in the heat of battle, focus on the mission and stick to your battle brothers and sisters. Keep what you capture, don’t leave anything undefended and never, EVER, fight on the roads (to hell). Remember, there are more honor points in victory; all else is dust, easily swept away.

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Resource Race

Keep the resources flowing into the stores of your faction by capturing and holding nodes. Stall the enemy, disrupt their operations and you may soon be cruisin’ the road to victory.Resource Race

Arathi Basin                          Requires Level 10
Eye of the Storm                   Requires Level 35
Battle for Gilneas                   Requires Level 75
Deepwind Gorge                    Requires Level 90
Silvershard Mines                  Requires Level 90
Temple of Kotmogu               Requires Level 90

Capture the Flag

Sneak into the enemy’s fort, take their symbol of pride (flag) and return triumphantly (means: alive) to your own flag. Do not allow the enemy to take your flag or you will be unable to capture theirs.

Warsong Gulch                     Requires Level 10
Twin Peaks                          Requires Level 75

Warfare

CRUSH YOUR ENEMIEEEES, NYAHHHHHHHHHHHH! What? Oh… *ahem*. Ride into the fields of battle and clash with the enemy force. Burn down their towers, obliterate their defenses and eliminate, or secure, high priority targets.

Alterac Valley                        Requires Level 45
Strand of the Ancients            Requires Level 65
Isle of Conquest                     Requires Level 75
Wintergrasp                           Requires Level 75
Tol Barad                               Requires Level 85

 

Deployment Options

When the drums of war begin to thunder, the choice is in your hands. Whether you’re being hot-dropped in the nearest available front (Random Battlegrounds), or you decide to heed the Call to Arms (weekly Battleground where the fighting is at its thickest), you’ll be rewarded with additional PvP currency. Conversely, if you prefer to pick your battles, you can select specific Battlegrounds, or exclude up to two of them from the list (click the ).

Once you’ve proven yourself in the field and earned your weapons and armor, it’s time to crank it up a notch. Assemble an elite fighting unit of nine like-minded—and geared—friends or guildmates, and head into the Rated Battlegrounds. These will put your abilities and teamwork skills to the ultimate test, for with the greatest challenge come the greatest rewards.

Whatever your decision might be, remember this piece of wisdom: sometimes it is okay to turn tail and /waggle (especially when outnumbered).

Comments

Astrïd
I rolled an alliance toon because it feels like horde always loses, but when I play on my alli it feels like alliance always loses. Its nice to have the option of playing as either faction as both horde and alliance have their days where one seems to be doing better than the other. I don’t think its really unbalanced either way, its just a matter of who’s playing that day and if you get stuck with a crappy team or an elite team. If you win four battleground in a row then you lose two in a row, most people are going to say “omg, we ALWAYS lose” just because those two losses in a row seem like a lot regardless of the four you won before it.

Leeroý
I “theorycraft” a lot and always try to find a way to understand why Blizzard has done a specific thing. Also I completely disagree with you on Prot Paladins needing all the damage they can get, using Avenger’s Shield alone can keep aggro on you for an entire fight (I’ve tested it) unless it’s a boss AND they have the Passive ability that can reset the CD on Avenger’s Shield. I don’t understand how a tank cannot keep aggro in any situation unless the target is un-tauntable of course, due to all of the rather new passive threat buffs now in the game.

I have played every class at at least level 86 and PvP alot on the 90′s I have so I’m very familiar with each classes “end results”

“unbalanced leveling, so?” This is a big issue especially since Blizz is obviously targeting new players. Players don’t start at max level in case you’ve forgotten and leveling is the only thing open to players just starting sooo…why would a player keep playing the game if he/she is experiencing unbalanced game play and why would they continue to PvP at higher levels if they are being annihilated (they won’t have any heirlooms) in low level BG’s.

Yes this is not called a “balancing forum” but it is about PvP and balancing the classes is probably the most important part of making a successful PvP environment.

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