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Our quick and effective WOW power leveling

Pandaren Rogue, Dwarf Priest, Night Elf Hunter, Human Paladin, Draenei Mage, power leveling covers it all! Simply make a level 1 character on the account, and we’ll level it to 90 with our quick and effective WOW power leveling. This means you’ll be able to kick back and watch a movie, spend time with your friends and family, play other games, or tend to real-life concerns while we boost up your toon. If you’d like to play at a time we’re leveling, just let us know and we’ll make adjustments to our power leveling schedule to suit your needs and preferences.

You’ll get to keep all of the gold and items we gather up on your character during the WOW power leveling, so you can afford items and upgrades at max level to jump right into endgame content. Keep in mind that we’ll probably need to spend some of that gold to get upgrades and other items for your character while we do the power leveling, though. However, after clearing out all of the Vanilla, BC, Wrath, Cataclysm, and Mists of Pandaria quests, there should be enough gold to go around.

When you order with us, you’ll need to make sure you don’t have a Battle.net authenticator currently on your account, as this could impede our WOW Power Leveling boosters from logging into your character to complete the service. In addition, you might receive an email notifying you that your account has triggered an automatic security lock. This can be remedied by resetting your password through the Battle.net website or by clicking the email provided in the email that Blizzard sent you. After you’ve completed these steps, you’ll be good to go, and we’ll be on our way to completing your WOW power leveling order!

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Blizzard has posted a brand new trailer, choose WOW power leveling

Blizzard has posted a brand new trailer, perhaps heralding the start of preorders for the World of Warcraft expansion, Warlords of Draenor. In it, we get a first-hand look at a fanciful boost to level 90. What would you choose WOW power leveling and this.In addition to the trailer, Blizzard’s latest water cooler series takes a look at changes coming to PvP that will make the survivability gap between PvP and PvE less drastic.

Among other things, player health will be doubled so that attacks shave off less life. By so doing, a player’s dependence on the PvP stat of Resilience will be reduced. Healers and healing spells will also receive love from the dev team: One of our goals for healing in Warlords of Draenor is to tone down the raw throughput of healers relative to the size of player health pools. Currently, as healers and their allies acquire better and better gear, the percentage of a player’s health that any given heal restores increases significantly. As a result, healers are able to refill health bars so fast that we have to make damage more and more “bursty” in order to challenge them. Ideally, we want players to spend some time below full health without having healers feel like the players they’re responsible for are in danger of dying at any moment.

We also think that healer gameplay would be more varied, interesting, and skillful if your allies spent more time between 0% and 100%, rather than just getting damaged quickly to low health, forcing the healer to then scramble to get them back to 100% as quickly as possible.

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WOW power leveling isn’t devalued

What reason could Blizzard possibly have for the $60 price tag on World of Warcraft was upcoming level 90 boost? According to the studio, it’s so that the accomplishment of actual WOW power leveling isn’t devalued. Ion Hazzikostas, WoW’s lead encounter designer, told Eurogamer that the idea behind selling the boost separately was so that players didn’t have to buy additional copies of the Warlords of Draenor expansion to take advantage of the included free character boost to level 90 on multiple characters. So instead of spending the $60 on an expansion and juggling multiple accounts, players can spend the same amount and use it on a toon on their existing account.

I will admit though I was a big supporter of blizzard at one time, but when a company like this has so much power over the genre it should be taking that boat load of money it gets each month should be re-investing in making the genre less homogenized. but it takes Blizzard so darn long to produce something and the odds are they’ll ditch it if another game has taken the bland ideas they brain stormed.

I once respected them as a game company but that was long ago. the only way to redeem themselves is to actually see that the genre they have made mainstream is wanting change wanting someone to take all the positives from various virtual worlds even sandboxes and theme park’s alike and make the one game that once upon a time, only blizzard could make.

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Introduction of about WOW power leveling

Do you know, World of Warcraft’s upcoming expansion, Warlords of Draenor, will feature improved healing mechanics and WOW power leveling, the introduction of about WOW power leveling without too much.

According to the post, the game’s current system for resilience and battle fatigue makes players “feel much weaker” in PvP than PvE. In order to fix the disparity, Blizzard plans to increase player health. Critical damage and critical heals against players in PvP will also be reduced 50 percent.

On its own, that increase in health would make players more survivable in the world at large, so we’re also increasing creature damage and the effectiveness of healing spells to balance things out. The net result of these changes is that individual attacks will knock a smaller chunk off of a player’s health pool in PvP, but your survivability in PvE won’t be affected.

Low-mana heals such as Holy Light and Healing Wave will be removed from the game. Other spells, such as the Greater Healing Wave, will be renamed.

We think that while they do add complexity, they don’t truly add depth to healing gameplay. However, we still want healers to think about their mana when deciding which heal to cast, and so the mana costs and throughputs of many spells are being altered to give players a choice between spells with lower throughput and lower cost versus spells with higher throughput and higher costs.”

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The service is available in the WOW power leveling

Warlords of Draenor includes a Level 90 Character Boost for one character on the upgraded game account. If you want to purchase a Character Boost without the expansion, the service is available in the WOW power leveling.

After you get a Character Boost for your account, whether it’s the boost included with Warlords of Draenor or through the World of Warcraft Shop, you’ll see the option to boost a character when you log into the game and visit your character selection screen.

The Level 90 Character Boost icon will appear near the top of your character list. When you click it, the game will walk you through boosting a character and choosing their talent specialization.

After boost a character to 90, they’ll receive a set of spec-appropriate gear, a set of bags, and some gold to get started. Any gear the character already had will be moved to their bags. If there isn’t enough space in their bags, their old gear will be mailed to them instead.

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World of Warcraft’s next expansion is due this year, WOW power leveling is influential

Warlords of Draenor, will be out “on or before” December 20, 2014, according to a new pre-order listing. This fits with Blizzard’s earlier hints that the next expansion would be released in 2014, but it also confirms that there will be a $10 increase over previous Blizzard expansions.

In November 2013, during the annual BlizzCon event, Blizzard confirmed that it was working on Warlords of Draenor. The assembled fans erupted in shouts and cheers as Blizzard went on to confirm that the new content would take players back to the setting of the original Warcraft games, reimagined with the help of better technology and the years spent fine-tuning the series. No release date was given though, and Blizzard has a reputation for releasing games whenever they are ready and not a day before – just look at StarCraft II’s decade long development and three year gap between the sequel and the first expansion for proof of that.

As for the expansion itself, Warlords of Draenor will include the re-imagined land of Draenor to explore, new quests, enhanced character art, a new level cap of 100, and the ability to instantly boost to level 90.The WOW power leveling is influential. “The expansion sends players to Draenor as it existed before it shattered into the realm World of Warcraft players know as Outland—and while some of the names of these places might be familiar, we’re building them all from scratch for the expansion,” Blizzard has announced.

The pre-order also lists the pricing options, which may come as something of a surprise to longtime fans. The Digital Standard Edition will retail for $49.99, a $10 increase over the previous expansions. A Deluxe Digital Edition of the WoW expansion will see a similar $10 increase, and run $69.99.

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HOW YOU SHOULD FEEL ABOUT WOW, WOW MOVIEWATCH

Some people struggle for hours, spending effort and time introspecting and exploring their feelings. You could do that, I guess. Or you could watch this guide by Simply Impressive about How You Should Feel About WoW.
With the appropriate shout-out to BC and previous expansions, Slightly Impressive does a good job of creating a bullet point list of usual sentiment. It’s somewhat a shame that the official forum is so predictable, but once you’ve been through the cycle a few times… you probably know what complaints are coming. 

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GUILDOX LAUNCHES BRAWLER IS GUILD RANKING SYSTEM

GuildOx have just released yet another ranking system for WoW players, to go with their achievement and title rankings, and mount and pet rankings! GuildOx has rankings for pretty much everything you can think of, and their latest addition, the Brawler’s Guild rankings are another, much requested, string to their bow.
They don’t, however, track anything but the final achievement of the guild, the Now You’re Just Showing Off achievement, and when players got it on each realm, region, and even worldwide. This achievement is kind of the pinnacle of brawling prowess, but it would also be excellent to see rankings for those further down, for example, to see if there’s a glut of players stuck on Yikkan Izu or whether it’s just that my shadow priest is undergeared, or played by someone terrible at shadow priests.
One very interesting thing about these stats is the prominence of ranged DPS among the higher rankings. Mages, elemental shaman, warlocks, balance druids, and hunters all rank pretty high in their top 100 listings, with melee classes seeming not to be able to keep up with their ranged cousins. Is this indicative of a ranged DPS bias in the Brawler’s Guild boss design?
Also, do note that GuildOx’s database is still gathering, so don’t check your realm and assume that, because it’s empty, you can get ahead and claim the top spot! It will take a little while to stabilize and be completely accurate, thanks to how the database works. But do check it out! Like all their ranking information, it makes interesting reading. 

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THIRD TALENT SPECIALIZATION DATAMINED, PATCH 5.3 PTR

If this little tidbit from the Wowhead database is to be believed, we may be receiving tri-spec in patch 5.3. Now, before you begin speaking in tongues or leaping out a window, some caveats:
This is the PTR, and stuff can be datamined that never actually makes it to live
Even if it does get tested on the PTR, it doesn’t necessarily follow that it will be implemented
Sometimes stuff gets put in the files just to mess with us

So let us calmly and without panic contemplate what this could mean. How much could triple specialization change the game? Would you use it? Should it be as costly as dual specialization was when it debuted? Does it favor certain classes too greatly or does the hurdle of gear provide enough barrier to keep jack of all trades from dominating the game? What are your thoughts on this potential feature? 

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